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As in 2D files, viewports can be set up to display any desired view of a design file. In addition to standard 2D orthographic views, a 3D viewport can display in isometric; or in one, two or three-point perspective. A camera view is basically a three point perspective view. A camera view is defined with a position and a view direction, and view controls actually move the camera in 3D space. Cameras are discussed in more detail in section 2.3
The View Control Toolbar is at the bottom left of each Viewport:

The Rotate View button allows a 3D change in view by rotating the view in different directions with the pointer. Rotate is a little different in a 3D view than in 2D. After selecting a viewport with a click, the view can be rotated in two directions simultaneously around the view center. Left to right pointer movement will cause rotation about the view Z axis, similar to rotation in a 2D drawing. Top to bottom mouse movement causes rotation about the view X axis. If the Dynamic Display box under Method is checked, geometry in the model will be updated in realtime as the scene is rotated. If the model is large, performance may suffer and the redraws will be very slow. If the box is unchecked, a 'cube' is temporarily drawn and rotated as the pointer is moved.
Pull down on the Method button, and any number of predefined views can be selected- including two isometric views. Isometric views are good starting points for 3D views. The view can then be altered by switching rotation back to Dynamic, and moving the pointer left/right and up/down.

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Panning works the same in 3D as in 2D, except that in a 3D view the the pan will be relative to the view perspective, an isometric view will 'move' the view along the pan direction and remain in isometric..

The Window Area and Fit View options are very similar to 2D views, except that they also are relative to view perspective.
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