A preferred alternative for the road design was developed by FLHD in Geopak, and the first steps were to produce a 3D Model surface of the road alignment, and a DTM of the surrounding terrain covered by the survey data in Microstation. The surfacing process is discussed in Section 2.2.
Documentation of the location where the photos were taken allowed the creation of virtual cameras in Microstation at the same locations in the project site. Good documentation at the time the photos are taken- noting existing features in the site data, using a high resolution aerial for reference, placing targets, or even capturing GPS locations, can make the camera placement in the 3D model much easier.

Wireframe view of road surface model
The target for the camera is placed in the 3D model so that the center of the viewport matches the center of the background photo as closely as can be determined. If the virtual camera location matches the real camera location on-site, and the target is placed at the center of the background view, the perspective of the camera view in Microstation will match the perspective of the photo. The field of view then needs to be the same or greater than the photo, and the wireframe output from the viewport can be scaled and matched to the photo in Photoshop.
The process for camera matching in Microstation is described in section 4.2.
The road surface can be rendered in Microstation with the asphalt texture and the striping in place by applying a material with a texture map, or Pattern Map material applied to the road surface element. The road texture map is repeated along the surfaced road geometry, and rendered in perspective to match the background view. The Pattern Map material application process is shown in Section 2.9, the Image Save utility is outlined in Section 2.3.
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