The slopes did not need to be as precise as the road surface, and were textured with a pattern that could be 'tiled' in any direction. The slopes were generated using the 3D Modeling tools described in section 2.2, and turned into a lattice using tools described in section 2.8. Turning the surface into a lattice creates a smoother and more uniform surface. Once a 3D version of the slopes was produced, a 'hull' or boundary for the outer edge of the surfaces is generated, and this polygon can be used to clip triangles out of the terrain model for the site- otherwise the cuts would not be visible as they are lower in elevation than the existing terrain.
Following the steps outlined in section 2.2, the first step is to create the 3D alignment. Then generate the 3D cross sections. This is where problems with symbology selection or the 2D cross section may occur. The 3D sections should be complete and regular.

Sections are incomplete or missing

Even and regular sections
Usually just getting the levels and colors right for section details is enough to get the 3D sections to work. For this project, the Existing Ground Line was specified with Level 56 and Color 2, as there were other colors on level 56 to be filtered out. The Proposed Finish Grade was defined with levels only: 2,8 and 10. Just enough symbology to make the 2D section information unique is necessary.

Only a short section of the overall roadway was used for this model, setting station limits in the 3D sections dialog will control how many sections are generated:
Once 3D sections have been generated successfully, the next step is to begin creating surfaces. It is best to proceed with small sections at a time, debugging and filling in holes along the way. Sometimes it is necessary to edit the 2D sections and redraw 3D sections to get the surfaces to work.
The sections are turned into surfaces a few at a time, as described in section 2.2, snapping DP's to endpoints of the 3D sections:

Sometimes individual surfaces need to be defined between 2 section lines if they do not generate with larger selections. This individual green section can be built by snapping to DP's on the 4 edges of the sections:
A last resort to filling in surfaces that won't connect is to build them in Microstation with the Surface by Network tool. This is described in section 2.8.
Only the cut and fill slopes were needed for this model, so once the surfaces were created, the existing portion of the surfaces were deleted. In the Cuba La Cueva model these were the green surfaces. Because the surfaces were created from separate section lines and colors, they can be deleted as discreet elements.
Deleting the "existing" surfaces

Finished Cut/Fill Slope Surfaces
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